The rules of Checkers vary according
to different customs. Therefore, the game leader may determine
the set of rules to be used. The set of rules may be chosen or
changed by clicking on the "Rules" option in the 'pop-up'
menu and indicating which set of rules wish to be followed.
After the leader changes the rules,
the new set of rules will be displayed for the second player.
A player must take the opponent's
piece when in a position to do so. This rule also applies to multiple
moves. The computer will not allow the player to make another
move until this has been completed. After crowning (replacing a Pawn with a King),
a player is not permitted to continue a multiple move.
A game will not begin until two participants have joined.
The first player to join the game
is designated the 'leader' and uses the black pieces. The second
player uses the white pieces. The black player starts the game.
During their turn, each player moves
one piece at a time. In order to move a piece on the board, the
player must choose a piece using the mouse. The piece will be
highlighted when the mouse clicks on it. After the piece has been
chosen, the player must then choose the destination square.
If an illegal square is chosen, an 'error' sound effect will be triggered.
The sound effect will be deactivated
when the piece has been chosen again. The cursor will change form
when a legal destination square has been located.
In order for an opponent to be defeated,
the player must take the opponent's pieces. When a player takes
the piece of an opponent, there will be an animation of the player's
piece 'jumping' onto the opponent's piece. The opponent's piece
will be in 'death-throes'.
When one player's pawn successfully
reaches the other side of the board, the pawn is replaced by the
When a player wins a game, there
will be a animation signifying the player's victory. At the conclusion
of a game, the leader must choose 'New Game' to begin a new game.
The leader also has the option of starting a new game at any stage
Players may stop/continue animations
by pressing the Visual FX button.
Players may stop/continue voice effects by pressing the Sound FX button
Each player may make the following
declarations during the course of the game:
The declarations of one player will
appear in the 'pop-up' window of the second player. The second
player has the option of either accepting or rejecting these declarations.